Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/12/2024 - Last Updated: 04/08/2025 - 3 continents
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
xtrwombat
Units repair +1 additional HP (note: liable for costs).
00:00:00
56550
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Player team
Lucky Lass [ 0 / 75600 ] Covering Fire [ 0 / 151200 ]
Flipse
No day-to-day abilities.
08:12:00
6000
  • 0
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Scraxivele
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:19:52
35000
  • 0
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
SeaweedCowboy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
59:19:39
39500
  • 0
  • 0
  • 0
    0/?
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Player team
Double Time [ 54000 / 54000 ] Victory March [ 144000 / 144000 ]
plouffe
Units repair +1 additional HP (note: liable for costs).
39:14:55
34600
  • 0
  • 0
  • 0
    0/?
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Player team
Lucky Lass [ 450 / 37800 ] Covering Fire [ 450 / 75600 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:15:09
22200
  • 0
  • 0
  • 0
    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 64900 / 72000 ]
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:02:12
19500
  • 0
  • 0
  • 0
    0/?
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
DerangedDomino
Units repair +1 additional HP (note: liable for costs).
49:15:46
550
  • 0
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Player team
Lucky Lass [ 59400 / 59400 ] Covering Fire [ 118800 / 118800 ]
Tex227
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:14:05
14500
  • 0
  • 0
  • 0
    0/?
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Player team
Max Force [ 19300 / 27000 ] Max Blast [ 19300 / 54000 ]
Bane2407
Units repair +1 additional HP (note: liable for costs).
22:12:24
26200
  • 0
  • 0
  • 0
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Player team
Lucky Lass [ 31550 / 32400 ] Covering Fire [ 31550 / 64800 ]
LolFroob
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:02:16
29700
  • 0
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Player team
Terrain Tactics [ 23850 / 36000 ] Prime Tactics [ 23850 / 63000 ]
Laylow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
62:05:14
950
  • 0
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  • 0
    0/?
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Player team
SUPER
CaptBlood051
Units repair +1 additional HP (note: liable for costs).
20:17:42
27900
  • 0
  • 0
  • 0
    0/?
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    0/?
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    0/?
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    0/?
Player team
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 32650 / 64800 ]
Egeon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
47:05:59
1850
  • 0
  • 0
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Player team
Terrain Tactics [ 79200 / 79200 ] Prime Tactics [ 132550 / 138600 ]
eiscreme_kaiser
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:12:00
6000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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