FFA wacky rules
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/14/2024 - Last Updated: 11/11/2024 - Another Europe Map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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UnderTheBus
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:13:43
800
  • 0
  • 0
  • 0
Meteor Strike [ 50835 / 75600 ] Meteor Strike II [ 50835 / 126000 ]
JimmyMarine
Units cost +20% more to build, but gain +30% attack and defense.
07:17:27
780
  • 0
  • 0
  • 0
SUPER
LordUrkelTheGr8
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:11:32
24480
  • 0
  • 0
  • 0
Gold Rush [ 5390 / 18000 ] Power of Money [ 5390 / 54000 ]
DualStroke
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11:21:11
44500
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
dashwood
Units cost is reduced to 90% (10% cheaper).
27:00:43
39950
  • 0
  • 0
  • 0
Barter [ 17070 / 81000 ] Merchant Union [ 17070 / 135000 ]
Hardolfo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:11:35
26700
  • 0
  • 0
  • 0
Snipe Attack [ 21170 / 32400 ] Super Snipe [ 21170 / 64800 ]
icedfish
Units cost is reduced to 90% (10% cheaper).
03:06:16
209980
  • 0
  • 0
  • 0
Barter [ 15570 / 59400 ] Merchant Union [ 15570 / 99000 ]
CandyMtnCharlie
Units cost is reduced to 90% (10% cheaper).
00:00:00
229785
  • 0
  • 0
  • 0
Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
Micomicona
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:20:06
47500
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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