4v4 Tally-ho!
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/14/2024 - Last Updated: 08/13/2024 - Preiddeu Annwfn
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dashwood dashwood
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:19:42
17930
Gold Rush [ 7600 / 21600 ] Power of Money [ 7600 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 35
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    x 17
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
    Unit-count sprite
    x 1
  • 187440
  • 33000
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Player team
fuzbell fuzbell
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:08:46
24000
Meteor Strike [ 20350 / 54000 ] Meteor Strike II [ 20350 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
  • 0
  • 0
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Player team
Raedel Raedel
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
41100
Snipe Attack [ 7350 / 27000 ] Super Snipe [ 7350 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 36
    Unit-count sprite
    x 13
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    x 1
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    x 1
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    x 7
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    x 3
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    x 1
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    x 1
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    x 4
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    x 1
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    x 1
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    x 1
  • 197900
  • 28500
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Player team
南鸢 南鸢
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:17:16
23600
Copter Command [ 5550 / 18000 ] Airborne Assault [ 5550 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 0
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Player team
Coolcalm Coolcalm
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:05:51
6000
Copter Command [ 11250 / 18000 ] Airborne Assault [ 11250 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 43
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    x 1
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    x 19
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    x 5
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    x 5
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    x 1
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    x 2
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    x 1
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    x 1
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    x 2
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    x 3
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    x 1
  • 216000
  • 33000
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Player team
Terranort Terranort
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:03:16
22980
Gold Rush [ 18000 / 18000 ] Power of Money [ 26760 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
  • 0
  • 0
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Player team
TheHonelyOne TheHonelyOne
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:09:58
25000
Snipe Attack [ 5420 / 27000 ] Super Snipe [ 5420 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
  • 0
  • 0
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Player team
Captain Grimlock Captain Grimlock
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:15:46
32800
Meteor Strike [ 7200 / 54000 ] Meteor Strike II [ 7200 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
  • 0
  • 0
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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