8-person free battle
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/21/2024 - Last Updated: 08/04/2024 - Decoy Doll
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
hakim0895 hakim0895
Units cost is reduced to 90% (10% cheaper).
15:09:23
30250
Barter [ 37800 / 37800 ] Merchant Union [ 59660 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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GreenGoblin GreenGoblin
Units cost is reduced to 90% (10% cheaper).
17:17:46
1440
POWER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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史努比 史努比
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
157685
Gold Rush [ 3835 / 28800 ] Power of Money [ 3835 / 86400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 47
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 31
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 195520
  • 41000
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FerjoBun FerjoBun
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:09:58
7000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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arpiedra arpiedra
Units cost is reduced to 90% (10% cheaper).
04:20:41
9600
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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pic8u7 pic8u7
Units cost is reduced to 90% (10% cheaper).
03:20:05
6900
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
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tom666 tom666
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:19:38
49400
Copter Command [ 26185 / 36000 ] Airborne Assault [ 26185 / 108000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 137
    Units in vision only
    Unit-count sprite
    x 101
    Unit-count sprite
    x 1
    Unit-count sprite
    x 19
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 315300
  • 56000
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zielinskigr zielinskigr
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:14:48
12000
Gold Rush [ 400 / 18000 ] Power of Money [ 400 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
    Units in vision only
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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