max turn time is 1 day
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/24/2024 - Last Updated: 09/25/2024 - LUANDOU
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
weixi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
114700
  • 0
  • 0
  • 0
Double Time [ 11850 / 37800 ] Victory March [ 11850 / 100800 ]
EroSennin
Units cost +20% more to build, but gain +30% attack and defense.
08:11:50
19120
  • 0
  • 0
  • 0
Morale Boost [ 11445 / 36000 ] Samurai Spirit [ 11445 / 63000 ]
DualStroke
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:04:32
2300
  • 0
  • 0
  • 0
Copter Command [ 4200 / 18000 ] Airborne Assault [ 4200 / 54000 ]
timeforqilin
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:23:43
15100
  • 0
  • 0
  • 0
Meteor Strike [ 7950 / 54000 ] Meteor Strike II [ 7950 / 90000 ]
NoSkillsHere
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:00:00
1000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Login0313
Units cost is reduced to 90% (10% cheaper).
15:14:44
27960
  • 0
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 42195 / 54000 ]
xrumblingcdsx
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:16:34
7500
  • 0
  • 0
  • 0
Snipe Attack [ 10255 / 32400 ] Super Snipe [ 10255 / 64800 ]
andrewthomas
Units cost is reduced to 90% (10% cheaper).
14:14:54
6680
  • 0
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
ZorroRoss
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:00:00
1000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Laylow
No day-to-day abilities.
16:18:44
5100
  • 0
  • 0
  • 0
Sideslip [ 24700 / 25200 ] Sidewinder [ 24700 / 63000 ]
SierraXYZ
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:00:00
1000
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
TacticsCommand
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:17:41
15100
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 70330 / 72000 ]
NovaOdos
Luck on attacks is +0 to +19%.
19:12:34
11300
  • 0
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Ploopy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:13:14
2000
  • 0
  • 0
  • 0
Meteor Strike [ 250 / 54000 ] Meteor Strike II [ 250 / 90000 ]
lucian_top
Units cost is reduced to 90% (10% cheaper).
13:09:48
5180
  • 0
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 47815 / 54000 ]
Terranort
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:06:08
16900
  • 0
  • 0
  • 0
Meteor Strike [ 20865 / 54000 ] Meteor Strike II [ 20865 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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