名人堂
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/25/2024 - Last Updated: 08/19/2024 - .Rhode Island
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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南鸢
Units cost +20% more to build, but gain +30% attack and defense.
05:08:07
26000
  • 0
  • 0
  • 0
Morale Boost [ 5640 / 36000 ] Samurai Spirit [ 5640 / 63000 ]
EroSennin
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:12:38
193700
  • 0
  • 0
  • 0
Copter Command [ 6850 / 32400 ] Airborne Assault [ 6850 / 97200 ]
Glink182
Units cost is reduced to 90% (10% cheaper).
02:23:54
17300
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Jayhawg75
Units cost +20% more to build, but gain +30% attack and defense.
04:19:49
17800
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Ploopy
Units cost is reduced to 90% (10% cheaper).
02:19:00
17300
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
damakuno
Units cost +20% more to build, but gain +30% attack and defense.
10:15:14
28320
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 52010 / 63000 ]
dashwood
Units cost is reduced to 90% (10% cheaper).
23:22:24
3890
  • 0
  • 0
  • 0
SUPER
Hihotimber
Units cost is reduced to 90% (10% cheaper).
03:07:54
23600
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
FunkMaster_Flex
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
58000
  • 0
  • 0
  • 0
SUPER
Egeon
Units cost +20% more to build, but gain +30% attack and defense.
05:00:33
25200
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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