Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/26/2024 - Last Updated: 12/04/2024 - Nomadic Bacteria v2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cadeor
No day-to-day abilities.
10:06:19
163600
  • 0
  • 0
  • 0
Hyper Repair [ 300 / 32400 ] Hyper Upgrade [ 300 / 64800 ]
Laylow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:23:06
256500
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 65900 / 72000 ]
tubes2
Unaffected by snow, but rain affects him the same as snow would for others.
04:22:48
24000
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
andrewthomas
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:17:49
33550
  • 0
  • 0
  • 0
SUPER
Christiaan1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:16:13
244400
  • 0
  • 0
  • 0
Double Time [ 350 / 32400 ] Victory March [ 350 / 86400 ]
Dr.Jingles
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:00:29
204050
  • 0
  • 0
  • 0
Double Time [ 54000 / 54000 ] Victory March [ 144000 / 144000 ]
Corporal Hawk
Unaffected by snow, but rain affects him the same as snow would for others.
03:16:23
32800
  • 0
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 36600 / 63000 ]
Netryus
No day-to-day abilities.
05:20:26
4000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Ruffymellow
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:20:31
234200
  • 0
  • 0
  • 0
Max Force [ 54000 / 54000 ] Max Blast [ 108000 / 108000 ]
JTirador
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:08:25
6000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
ActivistVictor
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:20:54
144350
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Login0313
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:21:22
6000
  • 0
  • 0
  • 0
Turbo Charge [ 1050 / 27000 ] Overdrive [ 1050 / 54000 ]
GWoB
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:15:49
802900
  • 0
  • 0
  • 0
Tsunami [ 0 / 79200 ] Typhoon [ 0 / 138600 ]
Infentree
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:02:44
7700
  • 0
  • 0
  • 0
Lightning Drive [ 0 / 37800 ] Lightning Strike [ 0 / 113400 ]
BoldGiraffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
18378400
  • 0
  • 0
  • 0
Double Time [ 900 / 64800 ] Victory March [ 900 / 172800 ]
DualStroke
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:14:19
17900
  • 0
  • 0
  • 0
Double Time [ 600 / 27000 ] Victory March [ 600 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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