1 continent FFA
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/25/2024 - Last Updated: 10/26/2024 - NeoPangeo
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Login0313
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:07:19
58250
  • 0
  • 0
  • 0
Turbo Charge [ 48600 / 48600 ] Overdrive [ 97200 / 97200 ]
BoldGiraffe
Luck on attacks is -9% to +24%.
24:17:33
35900
  • 0
  • 0
  • 0
Brute Force [ 61750 / 75600 ] Barbaric Blow [ 61750 / 151200 ]
Clock150
No day-to-day abilities.
01:05:15
67800
  • 0
  • 0
  • 0
Sideslip [ 25200 / 25200 ] Sidewinder [ 48750 / 63000 ]
Ruffymellow
Units (even air units) gain +10% attack power on roads.
11:03:28
14200
  • 0
  • 0
  • 0
Forced March [ 43200 / 43200 ] Trail of Woe [ 56400 / 72000 ]
Doktor
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
361500
  • 0
  • 0
  • 0
POWER
Raedel
Luck on attacks is -9% to +24%.
12:01:58
35600
  • 0
  • 0
  • 0
POWER
OliverCromwell
Units (even air units) gain +10% attack power on plains.
06:05:29
58800
  • 0
  • 0
  • 0
Beat Down [ 48600 / 48600 ] Block Rock [ 97200 / 97200 ]
TwoYearsGone
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:03:42
61200
  • 0
  • 0
  • 0
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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