Wars World War!
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/26/2024 - Last Updated: 03/15/2025 - 12p World Map (w/ Air)
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Damage Calculator (Hotkey: C)
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Meteor
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BananaUyu
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
13:19:07
10700
  • 0
  • 0
  • 0
Barter [ 350 / 27000 ] Merchant Union [ 350 / 45000 ]
Morale Boost [ 175 / 36000 ] Samurai Spirit [ 175 / 63000 ]
mechshaq
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
9150
  • 0
  • 0
  • 0
Snipe Attack [ 28250 / 54000 ] Super Snipe [ 28250 / 108000 ]
Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense. No day-to-day abilities.
27:01:51
15800
  • 0
  • 0
  • 0
SUPER
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
GreyyFoxx
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:16:18
11550
  • 0
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 40570 / 81000 ]
Double Time [ 32400 / 32400 ] Victory March [ 54140 / 86400 ]
Netryus
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:14:08
13840
  • 0
  • 0
  • 0
Morale Boost [ 12720 / 36000 ] Samurai Spirit [ 12720 / 63000 ]
Tower Shield [ 6360 / 27000 ] Tower of Power [ 6360 / 54000 ]
SunbroSunshine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
14:09:03
27580
  • 0
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 68740 / 75600 ]
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 74240 / 75600 ]
Dingdong
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
15:00:57
12660
  • 0
  • 0
  • 0
SUPER
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 58845 / 63000 ]
OliverCromwell
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack.
01:02:56
40430
  • 0
  • 0
  • 0
Morale Boost [ 28210 / 57600 ] Samurai Spirit [ 28210 / 100800 ]
Black Wave [ 15527.5 / 63000 ] Black Storm [ 15527.5 / 113400 ]
Gwenaël
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +10% attack.
07:03:10
14700
  • 0
  • 0
  • 0
Lightning Drive [ 8400 / 27000 ] Lightning Strike [ 8400 / 81000 ]
Black Wave [ 4200 / 45000 ] Black Storm [ 4200 / 81000 ]
Paragon1
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:13:30
24500
  • 0
  • 0
  • 0
Tsunami [ 57600 / 57600 ] Typhoon [ 88130 / 100800 ]
Tsunami [ 47020 / 64800 ] Typhoon [ 47020 / 113400 ]
damakuno
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
34:13:00
238910
  • 0
  • 0
  • 0
POWER
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Laylow
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:14:45
3495
  • 0
  • 0
  • 0
Morale Boost [ 450 / 43200 ] Samurai Spirit [ 450 / 75600 ]
Gold Rush [ 17855 / 25200 ] Power of Money [ 17855 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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