Till the last player
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/29/2024 - Last Updated: 01/26/2025 - 48 fronts
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:17:16
39600
  • 0
    Units in vision only
  • 0
  • 0
POWER
Urban Blight [ 54617.5 / 59400 ] High Society [ 54617.5 / 118800 ]
Viviblue
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
01:06:15
17700
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 15555 / 27000 ] Super Snipe [ 15555 / 54000 ]
Black Wave [ 9045 / 45000 ] Black Storm [ 9045 / 81000 ]
Anachronity
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
34100
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 21420 / 57600 ] Samurai Spirit [ 21420 / 100800 ]
Meteor Strike [ 36245 / 64800 ] Meteor Strike II [ 36245 / 108000 ]
ShiningForce4
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:00:26
16680
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 20255 / 21600 ] Power of Money [ 20255 / 64800 ]
Snipe Attack [ 19127.5 / 27000 ] Super Snipe [ 19127.5 / 54000 ]
EroSennin
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:04:45
31540
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
tethys
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
01:22:44
17440
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 70200 / 70200 ] Merchant Union [ 90310 / 117000 ]
Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 118800 / 118800 ]
DSasiwat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:22:30
41400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 26277.5 / 36000 ] Prime Tactics [ 26277.5 / 63000 ]
Enhanced Vision [ 15745 / 27000 ] Counter Break [ 15745 / 45000 ]
Zö
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
01:03:35
30200
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 16460 / 21600 ] Airborne Assault [ 16460 / 64800 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 28495 / 54000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense. No day-to-day abilities.
19:01:55
26200
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 37800 / 37800 ] Haymaker [ 64860 / 75600 ]
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
anvandarnamn
Units gain +10% attack and +10% defense. Units cost is reduced to 90% (10% cheaper).
07:03:28
4490
  • 0
    Units in vision only
  • 0
  • 0
None [ 20787.5 / 108000 ] Ex Machina [ 20787.5 / 108000 ]
Barter [ 6357.5 / 37800 ] Merchant Union [ 6357.5 / 63000 ]
Laylow
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:18:17
25200
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 1850 / 37800 ] High Society [ 1850 / 75600 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 30625 / 54000 ]
strangepixels
Units cost is reduced to 90% (10% cheaper). Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:04:44
18470
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 32775 / 43200 ] Merchant Union [ 32775 / 72000 ]
Enhanced Vision [ 13747.5 / 32400 ] Counter Break [ 13747.5 / 54000 ]
hungryhobo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:06:26
117759
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 38120 / 50400 ] Power of Money [ 38120 / 151200 ]
Max Force [ 11420 / 37800 ] Max Blast [ 11420 / 75600 ]
JTQWFFA
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
01:20:48
815095
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 46800 / 46800 ] Power of Money [ 140400 / 140400 ]
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Hdmi
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack and +10% defense.
01:08:58
32285
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 48600 ] Merchant Union [ 0 / 81000 ]
None [ 68022.5 / 126000 ] Ex Machina [ 68022.5 / 126000 ]
Ghostily
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:23:22
18470
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
Gold Rush [ 28800 / 28800 ] Power of Money [ 38995 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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