FFA
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/29/2024 - Last Updated: 10/09/2024 - Conic Nomad: Tectonia
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
uxna
Units gain +10% attack and +10% defense.
12:21:05
29900
  • 0
    Units in vision only
  • 0
  • 0
None [ 73775 / 90000 ] Ex Machina [ 73775 / 90000 ]
ToonersUWU
Units repair +1 additional HP (note: liable for costs).
00:00:00
85000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 23000 / 48600 ] Covering Fire [ 23000 / 97200 ]
leadapple
Unaffected by snow, but rain affects him the same as snow would for others.
26:17:50
53150
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 48600 ] Winter Fury [ 0 / 113400 ]
NovaOdos
Luck on attacks is +0 to +19%.
27:23:32
27300
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
Megawrench
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:10:05
0
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 1750 / 43200 ] Typhoon [ 1750 / 75600 ]
Viviblue
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:07:31
62150
  • 0
    Units in vision only
  • 0
  • 0
SUPER
MadeInHeaven
Units gain +10% attack and +10% defense.
24:16:51
16200
  • 0
    Units in vision only
  • 0
  • 0
None [ 50050 / 126000 ] Ex Machina [ 50050 / 126000 ]
Flambe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:04:45
40100
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 40150 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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