Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/30/2024 - Last Updated: 10/25/2024 - dark citadel
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jacks
Units cost is reduced to 90% (10% cheaper).
30:11:35
270780
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Player team
Barter [ 68490 / 70200 ] Merchant Union [ 68490 / 117000 ]
AntiAirDisliker
Units cost +20% more to build, but gain +30% attack and defense.
19:15:49
77520
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Player team
Morale Boost [ 800 / 57600 ] Samurai Spirit [ 800 / 100800 ]
theredjames5
Units cost is reduced to 90% (10% cheaper).
32:21:30
140850
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Player team
Barter [ 70200 / 70200 ] Merchant Union [ 117000 / 117000 ]
slinky510
Units cost +20% more to build, but gain +30% attack and defense.
09:03:05
10200
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Duckbeard
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
76600
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Player team
POWER
Starduster
Units cost is reduced to 90% (10% cheaper).
29:00:26
21230
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Player team
Barter [ 8660 / 64800 ] Merchant Union [ 8660 / 108000 ]
AlexSol4R
Units cost is reduced to 90% (10% cheaper).
09:10:02
6000
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Paragon1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:30:09
4100
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Player team
Copter Command [ 54000 / 54000 ] Airborne Assault [ 116150 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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