Anything Goes!
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/02/2024 - Last Updated: 03/23/2025 - Perpendicular Warfare
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
87920
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 108000 ] Samurai Spirit [ 0 / 189000 ]
Login0313
Units cost is reduced to 90% (10% cheaper).
02:13:50
43100
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
Jose507pty
Units cost +20% more to build, but gain +30% attack and defense.
01:21:12
38760
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 5450 / 43200 ] Samurai Spirit [ 5450 / 75600 ]
LawOfOne
Units cost +20% more to build, but gain +30% attack and defense.
01:04:23
58760
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Lordkilla12
Units cost +20% more to build, but gain +30% attack and defense.
16:01:06
560
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 48180 / 100800 ] Samurai Spirit [ 48180 / 176400 ]
Floortje
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:16:56
26000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 25720 / 27000 ] Victory March [ 25720 / 72000 ]
米饭内个吃
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:17:30
10000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
weixi
Units cost is reduced to 90% (10% cheaper).
17:02:34
360
  • 0
    Units in vision only
  • 0
  • 0
POWER
tidus220
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19:23:12
20700
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 34940 / 43200 ] Super Snipe [ 34940 / 86400 ]
Lemado1342
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
onisteven
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:19:59
15800
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
aq12
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Feinryel
Units cost is reduced to 90% (10% cheaper).
09:07:44
10800
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Raltros
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
midbomber
Units cost +20% more to build, but gain +30% attack and defense.
03:08:10
18400
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
awa1
Units cost is reduced to 90% (10% cheaper).
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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