16 Player FFA!!
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/02/2024 - Last Updated: 11/09/2024 - 48 fronts
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Dhemize
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
31:13:27
869300
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 54000 / 54000 ] Airborne Assault [ 104100 / 162000 ]
GreenGoblin
Units cost is reduced to 90% (10% cheaper).
05:22:13
24500
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 11170 / 27000 ] Merchant Union [ 11170 / 45000 ]
younes
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:18:37
42000
  • 0
    Units in vision only
  • 0
  • 0
POWER
Morbius
Units cost +20% more to build, but gain +30% attack and defense.
06:00:59
15920
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 33720 / 36000 ] Samurai Spirit [ 33720 / 63000 ]
南鸢
Units cost is reduced to 90% (10% cheaper).
02:07:33
6600
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Login0313
Units cost is reduced to 90% (10% cheaper).
13:21:55
33540
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
Jose507pty
Units cost +20% more to build, but gain +30% attack and defense.
09:04:33
46200
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 4500 / 64800 ] Samurai Spirit [ 4500 / 113400 ]
jek_115
Unaffected by snow, but rain affects him the same as snow would for others.
02:17:58
6000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Eazy-E
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
59400
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 70200 / 75600 ] High Society [ 70200 / 151200 ]
greyg-host
Units cost +20% more to build, but gain +30% attack and defense.
17:11:39
40800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
coolguy5000
Units cost is reduced to 90% (10% cheaper).
18:12:12
221220
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
Lordkilla12
Units gain +10% attack.
02:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Varmonkey
No day-to-day abilities.
02:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
LaterXavier
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:11:17
31200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 10685 / 18000 ] Power of Money [ 10685 / 54000 ]
Laylow
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:09:58
33700
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 50400 / 50400 ] Airborne Assault [ 83810 / 151200 ]
Starduster
Units cost +20% more to build, but gain +30% attack and defense.
21:04:18
57040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 79200 ] Samurai Spirit [ 0 / 138600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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