Bacteria Infection
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/04/2024 - Last Updated: 02/09/2025 - Nomadic Bacteria v2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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EHAM
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:03:34
43000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Antelerdo
No day-to-day abilities.
04:19:09
7500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Fruitigal
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:08:53
1416100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
tom666
Units cost +20% more to build, but gain +30% attack and defense.
17:02:07
495460
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
tanyan
Units gain +10% attack.
02:21:03
485800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 0 / 99000 ] Black Storm [ 0 / 178200 ]
史努比
Units cost +20% more to build, but gain +30% attack and defense.
16:12:22
264540
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 109220 / 113400 ]
Login0313
Units cost is reduced to 90% (10% cheaper).
10:23:46
126020
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 43200 ] Merchant Union [ 0 / 72000 ]
dumacon
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:17:04
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
NoSkillsHere
No day-to-day abilities.
14:07:22
95900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
mnh
Units gain +10% attack.
06:16:18
14800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 400 / 45000 ] Black Storm [ 400 / 81000 ]
Fireshaw
No day-to-day abilities.
00:00:00
3499300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 81000 ] Hyper Upgrade [ 0 / 162000 ]
midbomber
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:16:26
17500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 5050 / 27000 ] High Society [ 5050 / 54000 ]
Scraftiary
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:26
1954350
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 64800 / 64800 ] Victory March [ 172800 / 172800 ]
lanthir_lamath
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23:22:35
44650
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
wahoo24
Units cost is reduced to 90% (10% cheaper).
19:23:28
330160
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 27680 / 54000 ] Merchant Union [ 27680 / 90000 ]
Rafmagn
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:23:39
1792300
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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