Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 02/02/2010 - Last Updated: 02/21/2010 - Wars world map
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Meteor
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tale
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units (even air units) gain +10% attack power on plains.
6500
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Max Force [ 4157.5 / 27000 ] Max Blast [ 4157.5 / 81000 ]
Beat Down [ 1817.5 / 27000 ] Block Rock [ 1817.5 / 81000 ]
YellowS
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Market Crash [ 14930 / 27000 ] War Bonds [ 14930 / 81000 ]
Lightning Drive [ 6267.5 / 27000 ] Lightning Strike [ 6267.5 / 81000 ]
Lord_Echo
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
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Tower Shield [ 10805 / 27000 ] Tower of Power [ 10805 / 81000 ]
Turbo Charge [ 5245 / 27000 ] Overdrive [ 5245 / 81000 ]
nocker555
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Luck on attacks is -9% to +24%.
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
dannygamerfreak
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack.
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Market Crash [ 5215 / 27000 ] War Bonds [ 5215 / 81000 ]
Black Wave [ 2285 / 27000 ] Black Storm [ 2285 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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