Lightning War Vehicles
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 02/03/2010 - Last Updated: 03/28/2010 - tiny as a pea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Lord_Echo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26500
  • 0
  • 0
  • 0
    0/?
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Max Force [ 5775 / 27000 ] Max Blast [ 5775 / 81000 ]
Snipe Attack [ 15570 / 27000 ] Super Snipe [ 15570 / 81000 ]
maxblast
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39800
  • 0
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    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 81000 ]
Snipe Attack [ 11305 / 27000 ] Super Snipe [ 11305 / 81000 ]
Sev62 FMJ
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19800
  • 0
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    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 55500 / 81000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
salor
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
600
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 81000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 46505 / 81000 ]
gilesroberts
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
8500
  • 0
  • 0
  • 0
    0/?
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Max Force [ 25420 / 27000 ] Max Blast [ 25420 / 81000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 32460 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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