Arise
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/08/2024 - Last Updated: 10/07/2024 - Iris
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack.
00:00:00
8100
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    Units in vision only
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
Fruitigal
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:23:46
8428
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Tsunami [ 19650 / 72000 ] Typhoon [ 19650 / 126000 ]
Gold Rush [ 29550 / 43200 ] Power of Money [ 29550 / 129600 ]
Firehalf
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:10:12
48850
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    Units in vision only
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Copter Command [ 32400 / 32400 ] Airborne Assault [ 57600 / 97200 ]
Double Time [ 32400 / 32400 ] Victory March [ 60785 / 86400 ]
vabenil
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:23:21
19600
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    Units in vision only
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 44045 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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