Company Barbeque
Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/09/2024 - Last Updated: 12/04/2024 - Conic Nomad: Amazonia
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Angeil Angeil
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:19:07
15000
Terrain Tactics [ 79200 / 79200 ] Prime Tactics [ 83900 / 138600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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ShallotMussels ShallotMussels
Units gain +10% attack and +10% defense.
02:17:29
14000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Raedel Raedel
Units gain +30% attack, but lose -20% defense.
03:07:33
25000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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100845196 100845196
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:17:24
13000
Enhanced Vision [ 500 / 27000 ] Counter Break [ 500 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Ciuffo Ciuffo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
11200
Double Time [ 48600 / 48600 ] Victory March [ 120800 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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cheesy cheesy
Units gain +30% attack, but lose -20% defense.
01:00:00
8000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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TwoYearsGone TwoYearsGone
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:13:46
619400
Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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SneakyJim SneakyJim
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:00:00
8000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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aq12 aq12
Luck on attacks is +0 to +19%.
01:00:00
8000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Lemado1342 Lemado1342
No day-to-day abilities.
01:00:00
8000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Megawrench Megawrench
Units repair +1 additional HP (note: liable for costs).
04:22:52
11800
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 47500 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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tricksterlacks tricksterlacks
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:00:00
8000
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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MadeInHeaven MadeInHeaven
Units gain +10% attack and +10% defense.
03:23:43
14800
SUPER
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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LawOfOne LawOfOne
Luck on attacks is +0 to +19%.
01:11:01
29100
Lucky Star [ 27000 / 27000 ] Lady Luck [ 48600 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Operation Infantry! Operation Infantry!
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:00:00
8000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Firehalf Firehalf
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:09:37
37000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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