Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/10/2024 - Last Updated: 11/10/2024 - dark citadel
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jacks
Units cost is reduced to 90% (10% cheaper).
33:07:25
200
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Player team
SUPER
wahoo24
Units cost is reduced to 90% (10% cheaper).
34:19:11
202710
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Player team
Barter [ 75600 / 75600 ] Merchant Union [ 126000 / 126000 ]
tayzzer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
45300
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Player team
Copter Command [ 54000 / 54000 ] Airborne Assault [ 162000 / 162000 ]
Az1mute
Units cost +20% more to build, but gain +30% attack and defense.
26:15:47
34480
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Player team
Morale Boost [ 55160 / 64800 ] Samurai Spirit [ 55160 / 113400 ]
Anachronity
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:21:22
71328
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Player team
Gold Rush [ 13055 / 43200 ] Power of Money [ 13055 / 129600 ]
ChaosCommander
Units cost +20% more to build, but gain +30% attack and defense.
17:08:40
20280
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Player team
SUPER
卧龙
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:22:19
22600
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 31200 / 54000 ]
Paragon1
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:05:15
11300
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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