Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/10/2024 - Last Updated: 10/09/2024 - Crystal Calamity 2
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
BoldGiraffe BoldGiraffe
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:12:46
12000
Enhanced Vision [ 37800 / 37800 ] Counter Break [ 57300 / 63000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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tom666 tom666
Units (even air units) gain +10% attack power on plains.
18:20:40
10000
Beat Down [ 43200 / 43200 ] Block Rock [ 86400 / 86400 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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史努比 史努比
Units gain +30% attack, but lose -20% defense.
19:13:47
42900
Knuckleduster [ 23100 / 48600 ] Haymaker [ 23100 / 97200 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Flambe Flambe
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:06:59
15000
Enhanced Vision [ 11300 / 27000 ] Counter Break [ 11300 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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midbomber midbomber
No day-to-day abilities.
06:18:14
16400
Sideslip [ 14500 / 18000 ] Sidewinder [ 14500 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Dingdong Dingdong
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:14:04
11900
Enhanced Vision [ 22800 / 32400 ] Counter Break [ 22800 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Ardian084 Ardian084
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
21:42:01
38000
Turbo Charge [ 2450 / 27000 ] Overdrive [ 2450 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Ghancc Ghancc
Units gain +30% attack, but lose -20% defense.
15:07:17
57800
Knuckleduster [ 64800 / 64800 ] Haymaker [ 129600 / 129600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Az1mute Az1mute
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:00:36
186300
Enhanced Vision [ 9600 / 27000 ] Counter Break [ 9600 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Earl of Lemongrab Earl of Lemongrab
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
58500
Enhanced Vision [ 0 / 43200 ] Counter Break [ 0 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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