[HFF] EUROPE
Day 64 - Turn: 06d 23h 19m - Total: 54d 14h 37m
Game Started: 08/12/2024 - Last Updated: 06/11/2025 - Concert of Europe
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
nodding
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
22:02:00
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    Units in vision only
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POWER
Broth
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
03:19:49
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    Units in vision only
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Market Crash [ 54000 / 54000 ] War Bonds [ 162000 / 162000 ]
Random_Drake
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:11:10
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    Units in vision only
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Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
dracoflow
Units cost +20% more to build, but gain +30% attack and defense.
08:21:22
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
BigDillo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:09:18
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    Units in vision only
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Snipe Attack [ 0 / 81000 ] Super Snipe [ 0 / 162000 ]
coolguy5000
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:00:36
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    Units in vision only
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Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
pkmndong
Units cost +20% more to build, but gain +30% attack and defense.
10:22:13
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    Units in vision only
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Az1mute
Units cost +20% more to build, but gain +30% attack and defense.
60:16:54
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    Units in vision only
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Morale Boost [ 77990 / 108000 ] Samurai Spirit [ 77990 / 189000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
54:14:36
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    Units in vision only
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Knuckleduster [ 81000 / 81000 ] Haymaker [ 162000 / 162000 ]
Paragon1526
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:22:13
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    Units in vision only
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POWER
_Yo_Mama_
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:04:58
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    Units in vision only
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Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
lizcone
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:13:40
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    Units in vision only
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
hubba
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
01:07:18
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    Units in vision only
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Copter Command [ 0 / 36000 ] Airborne Assault [ 0 / 108000 ]
eggofthehighking
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:14:46
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    Units in vision only
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Copter Command [ 0 / 25200 ] Airborne Assault [ 0 / 75600 ]
DoctorDJJones
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:08:45
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    Units in vision only
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
FinalRumour
Luck on attacks is -9% to +24%.
10:02:44
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    Units in vision only
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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