Day 48 - Turn: 13d 16h 47m - Total: 69d 02h 44m
Game Started: 08/20/2024 - Last Updated: 10/11/2025 - !.New England v3
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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ravygodo
Units cost +20% more to build, but gain +30% attack and defense.
92:06:21
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Morale Boost [ 75240 / 108000 ] Samurai Spirit [ 75240 / 189000 ]
Michael87squez
Units cost is reduced to 90% (10% cheaper).
02:00:55
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Barter [ 64800 / 64800 ] Merchant Union [ 73110 / 108000 ]
cborgan4807
Units gain +10% attack.
16:07:39
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Black Wave [ 126000 / 126000 ] Black Storm [ 150120 / 226800 ]
Aegis_Imperialis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:18:53
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Snipe Attack [ 7000 / 43200 ] Super Snipe [ 7000 / 86400 ]
Dat_Mexican
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
34:19:12
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Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Casanova
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
103:23:11
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Gold Rush [ 54000 / 54000 ] Power of Money [ 122000 / 162000 ]
Traemus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
69:02:43
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Snipe Attack [ 64800 / 64800 ] Super Snipe [ 129600 / 129600 ]
CheckYourHead
Luck on attacks is +0 to +19%.
04:09:55
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Lucky Star [ 70200 / 70200 ] Lady Luck [ 128600 / 140400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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