Day 36 - Turn: 03d 08h 58m - Total: 03d 08h 58m
Game Started: 08/20/2024 - Last Updated: 06/27/2025 - !.New England v3
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
ravygodo
Units cost +20% more to build, but gain +30% attack and defense.
71:10:22
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    Units in vision only
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Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 112200 / 189000 ]
Michael87squez
Units cost is reduced to 90% (10% cheaper).
02:00:55
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    Units in vision only
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Barter [ 64800 / 64800 ] Merchant Union [ 73110 / 108000 ]
cborgan4807
Units gain +10% attack.
21:23:19
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    Units in vision only
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Black Wave [ 99000 / 99000 ] Black Storm [ 178200 / 178200 ]
Aegis_Imperialis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
51:10:06
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    Units in vision only
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Dat_Mexican
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
34:19:12
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    Units in vision only
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Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Casanova
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
81:06:33
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    Units in vision only
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POWER
Traemus
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
56:22:01
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    Units in vision only
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SUPER
CheckYourHead
Luck on attacks is +0 to +19%.
03:08:57
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    Units in vision only
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Lucky Star [ 64800 / 64800 ] Lady Luck [ 107950 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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