Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/12/2024 - Last Updated: 11/08/2024 - .Rhode Island
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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SKeLeDríno
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
24:02:11
160000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
FinalRumour
Units (even air units) gain +10% attack power on plains. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:01:01
41400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
EroSennin
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:16:58
61300
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 37800 ] Tower of Power [ 0 / 75600 ]
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Az1mute
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +30% attack, but lose -20% defense.
23:15:14
213200
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 22850 / 70200 ] Counter Break [ 22850 / 117000 ]
Knuckleduster [ 48600 / 48600 ] Haymaker [ 97200 / 97200 ]
Rafmagn
No day-to-day abilities. Units (even air units) gain +10% attack power on roads.
27:17:37
3400
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 50400 / 50400 ] Sidewinder [ 126000 / 126000 ]
Forced March [ 81000 / 81000 ] Trail of Woe [ 81650 / 135000 ]
Beltor
No day-to-day abilities. Units gain +30% attack, but lose -20% defense.
23:01:14
4100
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 54000 / 54000 ] Sidewinder [ 57650 / 135000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Eazy-E
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:17:48
144200
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 44400 / 54000 ] Overdrive [ 44400 / 108000 ]
Enhanced Vision [ 15975 / 43200 ] Counter Break [ 15975 / 72000 ]
NoSkillsHere
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
19:08:56
79000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Enhanced Vision [ 21350 / 54000 ] Counter Break [ 21350 / 90000 ]
Ciuffo
Units (even air units) gain +10% attack power on roads. Units gain +30% attack, but lose -20% defense.
08:05:39
85000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 37800 / 37800 ] Trail of Woe [ 63000 / 63000 ]
Knuckleduster [ 37800 / 37800 ] Haymaker [ 59875 / 75600 ]
OliverCromwell
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. No day-to-day abilities.
00:00:00
600
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 54000 / 54000 ] Overdrive [ 108000 / 108000 ]
Sideslip [ 28625 / 43200 ] Sidewinder [ 28625 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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