testing chaotic warmap
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/18/2024 - Last Updated: 10/09/2024 - whos fighting who?
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
AcousticHemoroads
Units gain +10% attack and +10% defense.
10:09:20
1900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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None [ 29370 / 90000 ] Ex Machina [ 29370 / 90000 ]
Emblen
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17:05:08
2600
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    Units in vision only
  • 0
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Tower Shield [ 1400 / 32400 ] Tower of Power [ 1400 / 64800 ]
herogen
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
70700
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    Units in vision only
  • 0
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 30770 / 54000 ]
EroSennin
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:22:12
14200
  • 0
    Units in vision only
  • 0
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    0/?
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Meteor Strike [ 12050 / 54000 ] Meteor Strike II [ 12050 / 90000 ]
Lyssa1241
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:10:38
1600
  • 0
    Units in vision only
  • 0
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Gold Rush [ 5480 / 18000 ] Power of Money [ 5480 / 54000 ]
Jose507pty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:21:07
8000
  • 0
    Units in vision only
  • 0
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Double Time [ 2500 / 27000 ] Victory March [ 2500 / 72000 ]
DoctorDJJones
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:17:26
11900
  • 0
    Units in vision only
  • 0
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Tower Shield [ 5700 / 27000 ] Tower of Power [ 5700 / 54000 ]
Ruffymellow
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:17:40
11700
  • 0
    Units in vision only
  • 0
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Meteor Strike [ 4950 / 54000 ] Meteor Strike II [ 4950 / 90000 ]
Grandel
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:22:10
5440
  • 0
    Units in vision only
  • 0
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Gold Rush [ 6340 / 18000 ] Power of Money [ 6340 / 54000 ]
greyg-host
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:23:17
38600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Tower Shield [ 32250 / 32400 ] Tower of Power [ 32250 / 64800 ]
DesertEgoal
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
03:08:49
9400
  • 0
    Units in vision only
  • 0
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Meteor Strike [ 8400 / 54000 ] Meteor Strike II [ 8400 / 90000 ]
Fruitigal
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:07:26
23700
  • 0
    Units in vision only
  • 0
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Tower Shield [ 5300 / 37800 ] Tower of Power [ 5300 / 75600 ]
weixi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:11:59
9700
  • 0
    Units in vision only
  • 0
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Copter Command [ 4460 / 18000 ] Airborne Assault [ 4460 / 54000 ]
AliasML
Luck on attacks is +0 to +19%.
16:12:26
20500
  • 0
    Units in vision only
  • 0
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Lucky Star [ 13950 / 32400 ] Lady Luck [ 13950 / 64800 ]
moonbug7
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:15:19
15840
  • 0
    Units in vision only
  • 0
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    0/?
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Gold Rush [ 8380 / 18000 ] Power of Money [ 8380 / 54000 ]
UsualAli
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:01:28
5000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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