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Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/19/2024 - Last Updated: 11/28/2024 - Fire Frontier (16-FFA)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Flambe Flambe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:11:34
11640
Gold Rush [ 4080 / 18000 ] Power of Money [ 4080 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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ShiningForce4 ShiningForce4
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
07:06:26
38700
Meteor Strike [ 29110 / 54000 ] Meteor Strike II [ 29110 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Raedel Raedel
Luck on attacks is +0 to +19%.
03:18:52
11000
Lucky Star [ 200 / 27000 ] Lady Luck [ 200 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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zielinskigr zielinskigr
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:15:42
397251
Gold Rush [ 22480 / 54000 ] Power of Money [ 22480 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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hadokade hadokade
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:11:42
309185
Gold Rush [ 54000 / 54000 ] Power of Money [ 100800 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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wartywarlock wartywarlock
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:22:34
1142
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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einsama einsama
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
338375
Gold Rush [ 22200 / 50400 ] Power of Money [ 22200 / 151200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
10:19:43
4200
Knuckleduster [ 12400 / 37800 ] Haymaker [ 12400 / 75600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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weixi weixi
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:08:45
10600
Meteor Strike [ 59840 / 86400 ] Meteor Strike II [ 59840 / 144000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Stealer Stealer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
01:19:17
12000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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TwoYearsGone TwoYearsGone
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:04:27
19000
Meteor Strike [ 3970 / 54000 ] Meteor Strike II [ 3970 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Flameche93 Flameche93
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:02:33
624616
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Megawrench Megawrench
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:23:56
67700
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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duke0802 duke0802
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:20:11
245555
Gold Rush [ 32400 / 32400 ] Power of Money [ 97200 / 97200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Zö Zö
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:13:55
21000
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Firehalf Firehalf
Units gain +10% attack and +10% defense.
01:21:08
12000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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