Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/21/2024 - Last Updated: 11/02/2024 - chaotic waters inverted
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Ullsa Ullsa
Units cost +20% more to build, but gain +30% attack and defense.
07:02:00
1000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
ActivistVictor ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:22:35
1200
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
wartywarlock wartywarlock
Units gain +10% attack.
02:17:48
1300
Black Wave [ 12950 / 54000 ] Black Storm [ 12950 / 97200 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
Caballonegro Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
02:09:51
13160
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
DoctorDJJones DoctorDJJones
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:01:16
600
Copter Command [ 25200 / 25200 ] Airborne Assault [ 28950 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Starduster Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:22:04
79680
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Hobtueur Hobtueur
Units cost is reduced to 90% (10% cheaper).
00:00:00
30750
Barter [ 22070 / 32400 ] Merchant Union [ 22070 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Hardolfo Hardolfo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:14:34
30500
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Briarios Briarios
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:21:18
7900
POWER
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
thebeen867 thebeen867
Units cost +20% more to build, but gain +30% attack and defense.
05:20:39
12000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
米饭内个吃 米饭内个吃
Units cost +20% more to build, but gain +30% attack and defense.
06:18:47
2000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
AntiAirDisliker AntiAirDisliker
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:20:21
24800
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Joker0fDoom Joker0fDoom
Units gain +10% attack.
01:21:41
13000
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
SunbroSunshine SunbroSunshine
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:49:04
13000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
IronWall93 IronWall93
Units cost +20% more to build, but gain +30% attack and defense.
04:13:46
25760
Morale Boost [ 24225 / 36000 ] Samurai Spirit [ 24225 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Firehalf Firehalf
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:49:08
6000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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