Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/21/2024 - Last Updated: 11/02/2024 - chaotic waters inverted
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ullsa
Units cost +20% more to build, but gain +30% attack and defense.
07:02:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:22:35
1200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
wartywarlock
Units gain +10% attack.
02:17:48
1300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 12950 / 54000 ] Black Storm [ 12950 / 97200 ]
Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
02:09:51
13160
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 43200 ] Samurai Spirit [ 0 / 75600 ]
DoctorDJJones
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:01:16
600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 25200 / 25200 ] Airborne Assault [ 28950 / 75600 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:22:04
79680
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Hobtueur
Units cost is reduced to 90% (10% cheaper).
00:00:00
30750
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 22070 / 32400 ] Merchant Union [ 22070 / 54000 ]
Hardolfo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:14:34
30500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Briarios
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:21:18
7900
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
thebeen867
Units cost +20% more to build, but gain +30% attack and defense.
05:20:39
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
米饭内个吃
Units cost +20% more to build, but gain +30% attack and defense.
06:18:47
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
AntiAirDisliker
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:20:21
24800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Joker0fDoom
Units gain +10% attack.
01:21:41
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
SunbroSunshine
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:49:04
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
IronWall93
Units cost +20% more to build, but gain +30% attack and defense.
04:13:46
25760
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 24225 / 36000 ] Samurai Spirit [ 24225 / 63000 ]
Firehalf
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:49:08
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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