8 v 8
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/22/2024 - Last Updated: 02/04/2025 - .Pipe Seam Nothing, Non-Bullying Edition
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
Units gain +30% attack, but lose -20% defense.
24:16:55
58800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 37800 / 37800 ] Haymaker [ 38200 / 75600 ]
ActivistVictor
Units (even air units) gain +10% attack power on plains.
06:02:53
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Briarios
Units (even air units) gain +10% attack power on plains.
21:19:42
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Hobtueur
Units gain +30% attack, but lose -20% defense.
21:10:25
70100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 37900 / 54000 ] Haymaker [ 37900 / 108000 ]
CliveGlitch
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
26:18:28
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
jakel5564
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:22:50
24700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Zarlrack
Units gain +30% attack, but lose -20% defense.
25:20:26
19200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 26700 / 32400 ] Haymaker [ 26700 / 64800 ]
Captain Grimlock
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:19:53
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
NovaOdos
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
26:13:24
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 5700 / 27000 ] Overdrive [ 5700 / 54000 ]
bukie
Units gain +30% attack, but lose -20% defense.
06:17:14
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Ed0Cid
Units (even air units) gain +10% attack power on plains.
18:22:15
188400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 13400 / 27000 ] Block Rock [ 13400 / 54000 ]
andrewthomas
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
24200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 72000 / 72000 ]
Nauhc51
Units gain +30% attack, but lose -20% defense.
09:15:06
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Nalak47
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:06:03
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
thebeen867
Units gain +30% attack, but lose -20% defense.
11:18:40
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
ShiningForce4
Units (even air units) gain +10% attack power on plains.
29:21:34
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 1500 / 27000 ] Block Rock [ 1500 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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