.10 player FFA T0 HF
Day 48 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/28/2024 - Last Updated: 12/20/2024 - Nomad: Thicc Werld
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Cadeor
Units cost +20% more to build, but gain +30% attack and defense.
31:16:44
57440
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Morale Boost [ 10680 / 108000 ] Samurai Spirit [ 10680 / 189000 ]
KitsuneNatalae
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:04:33
115000
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
BoldGiraffe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
37:17:08
2200
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SUPER
Nelly1
Units cost is reduced to 90% (10% cheaper).
03:09:54
8000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
TeraGloom
Units cost is reduced to 90% (10% cheaper).
02:23:53
8000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Floortje
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:22:11
85600
  • 0
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Delta100
Units cost is reduced to 90% (10% cheaper).
04:04:59
4000
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
AcousticHemoroads
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:03:50
449900
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Lightning Drive [ 0 / 81000 ] Lightning Strike [ 0 / 243000 ]
Scandalous
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:18:32
28600
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Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
SeaweedCowboy
Units cost is reduced to 90% (10% cheaper).
00:00:00
25450
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Barter [ 41450 / 81000 ] Merchant Union [ 41450 / 135000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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