4v4
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/31/2024 - Last Updated: 12/17/2024 - Emperors and Retainers
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Scandalous
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:21:44
8000
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  • 0
    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Amit8989
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:21:48
5000
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Siege Tortoise
Luck on attacks is +0 to +19%.
40:06:14
19200
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  • 0
    0/?
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Player team
Lucky Star [ 0 / 32400 ] Lady Luck [ 0 / 64800 ]
sherlock.holmes
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:00:00
3000
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  • 0
  • 0
    0/?
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
ActivistVictor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:02:43
50640
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Player team
Gold Rush [ 1040 / 18000 ] Power of Money [ 1040 / 54000 ]
icedfish
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
21900
  • 0
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 27200 / 32400 ] Super Snipe [ 27200 / 64800 ]
Stealer
Unaffected by snow, but rain affects him the same as snow would for others.
31:11:48
3100
  • 0
  • 0
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Player team
Blizzard [ 15200 / 37800 ] Winter Fury [ 15200 / 88200 ]
elusyv
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:23:02
68520
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  • 0
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Player team
Gold Rush [ 3820 / 18000 ] Power of Money [ 3820 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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