Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/06/2024 - Last Updated: 01/08/2025 - dark citadel
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Briarios
Units (even air units) gain +10% attack power on roads.
79:19:37
3600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 8650 / 37800 ] Trail of Woe [ 8650 / 63000 ]
ActivistVictor
Units (even air units) gain +10% attack power on roads.
37:10:36
24100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 37800 / 37800 ] Trail of Woe [ 42150 / 63000 ]
tom666
Units (even air units) gain +10% attack power on roads.
76:21:29
20600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 2100 / 37800 ] Trail of Woe [ 2100 / 63000 ]
Jose507pty
Units (even air units) gain +10% attack power on roads.
00:00:00
23100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 32400 / 32400 ] Trail of Woe [ 54000 / 54000 ]
Ruffymellow
Units (even air units) gain +10% attack power on roads.
71:18:29
36000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 0 / 32400 ] Trail of Woe [ 0 / 54000 ]
史努比
Units (even air units) gain +10% attack power on roads.
76:02:22
4600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 15550 / 32400 ] Trail of Woe [ 15550 / 54000 ]
Eagle852
Units (even air units) gain +10% attack power on roads.
56:10:13
23500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 32400 / 32400 ] Trail of Woe [ 54000 / 54000 ]
tanyan
Units (even air units) gain +10% attack power on roads.
72:16:20
1800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 11000 / 32400 ] Trail of Woe [ 11000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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