Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/06/2024 - Last Updated: 12/28/2024 - dark citadel
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Eagle852
Units (even air units) gain +10% attack power on roads.
00:00:00
22200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 100 / 43200 ] Trail of Woe [ 100 / 72000 ]
maomao10694
Units (even air units) gain +10% attack power on roads.
83:17:44
4600
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Ruffymellow
Units (even air units) gain +10% attack power on roads.
79:10:25
21200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 32300 / 37800 ] Trail of Woe [ 32300 / 63000 ]
Briarios
Units (even air units) gain +10% attack power on roads.
83:20:37
4100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 3850 / 37800 ] Trail of Woe [ 3850 / 63000 ]
Jamesxl
Units (even air units) gain +10% attack power on roads.
74:21:03
5500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
BlueWind
Units (even air units) gain +10% attack power on roads.
68:02:24
31900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
Practical
Units (even air units) gain +10% attack power on roads.
84:16:59
1200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 8600 / 32400 ] Trail of Woe [ 8600 / 54000 ]
ActivistVictor
Units (even air units) gain +10% attack power on roads.
60:02:00
20300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 0 / 37800 ] Trail of Woe [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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