3 chico OP
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/01/2024 - Last Updated: 09/22/2024 - Colonization
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nicovsky Nicovsky
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
887270
Gold Rush [ 32410 / 43200 ] Power of Money [ 32410 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 6
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 70240
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
lellba lellba
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:11:36
1000
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 91530 / 97200 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 37
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 6
    Unit-count sprite
    x 12
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
  • 256200
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
venymos venymos
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
34:13:15
4200
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 54200 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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