3v3
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/04/2024 - Last Updated: 10/16/2024 - Divide By Zero
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
lolimartle
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
28000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 25100 / 27000 ] Max Blast [ 25100 / 54000 ]
4ldwin
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
30:19:22
600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 14900 / 27000 ] Max Blast [ 14900 / 54000 ]
Aduckwithnoname
Units repair +1 additional HP (note: liable for costs).
28:05:07
20500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 14900 / 27000 ] Covering Fire [ 14900 / 54000 ]
sniperpal
No day-to-day abilities.
30:01:49
6300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 800 / 27000 ] Hyper Upgrade [ 800 / 54000 ]
Davy123
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:11:52
23000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 800 / 36000 ] Prime Tactics [ 800 / 63000 ]
Little Apple
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
27:05:32
15000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 20600 / 36000 ] Prime Tactics [ 20600 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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