FAST EUROPE BATTLE
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/03/2024 - Last Updated: 10/08/2024 - Another Europe Map 🙄
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
GreenGoblin
No day-to-day abilities.
33:16:21
15500
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Sideslip [ 32650 / 50400 ] Sidewinder [ 32650 / 126000 ]
GetGood
No day-to-day abilities.
42:22:26
700
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Sideslip [ 54000 / 54000 ] Sidewinder [ 92700 / 135000 ]
FlamingThunder
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:11:00
9600
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POWER
TacticsCommand
No day-to-day abilities.
11:14:43
20300
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Sideslip [ 9050 / 18000 ] Sidewinder [ 9050 / 45000 ]
AceVanCleef
No day-to-day abilities.
07:07:22
9600
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POWER
rev_at_war
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
32550
  • 0
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Turbo Charge [ 65450 / 75600 ] Overdrive [ 65450 / 151200 ]
Scandalous
Luck on attacks is -9% to +24%.
28:06:23
12300
  • 0
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Brute Force [ 34500 / 54000 ] Barbaric Blow [ 34500 / 108000 ]
Lyborg
Luck on attacks is -9% to +24%.
06:19:58
16000
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Brute Force [ 23650 / 27000 ] Barbaric Blow [ 23650 / 54000 ]
ZID
Units gain +30% attack, but lose -20% defense.
09:14:29
5600
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 43800 / 54000 ]
Chociloni
No day-to-day abilities.
32:14:51
35950
  • 0
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Sideslip [ 43200 / 43200 ] Sidewinder [ 59400 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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