Battle of Anathema?
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 03/04/2010 - Last Updated: 04/17/2010 - Anathema
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Luthskywalker
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28500
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Copter Command [ 7845 / 27000 ] Airborne Assault [ 7845 / 81000 ]
gulne
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18500
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Turbo Charge [ 12165 / 27000 ] Overdrive [ 12165 / 81000 ]
GameXpert
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18300
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Double Time [ 4955 / 27000 ] Victory March [ 4955 / 81000 ]
Varker
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
25000
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Meteor Strike [ 7285 / 27000 ] Meteor Strike II [ 7285 / 81000 ]
JiradoBlue
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8000
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Riukken
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23500
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
wurm2112
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
4000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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