The Friars
Day 57 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/19/2024 - Last Updated: 08/03/2025 - Rhode Island
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
coolguy5000 coolguy5000
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
226:17:37
66400
Terrain Tactics [ 108000 / 108000 ] Prime Tactics [ 189000 / 189000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
quacktagon quacktagon
Luck on attacks is -14% to +29%.
91:23:30
1300
SUPER
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Argusdubbs Argusdubbs
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
259:14:54
800
Enhanced Vision [ 48600 / 48600 ] Counter Break [ 81000 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 35
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 14
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 277800
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hihotimber Hihotimber
No day-to-day abilities.
223:11:19
134600
Hyper Repair [ 81000 / 81000 ] Hyper Upgrade [ 162000 / 162000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 24
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 196700
  • 32500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gaijin85 Gaijin85
No day-to-day abilities.
30:12:26
14200
Hyper Repair [ 9750 / 27000 ] Hyper Upgrade [ 9750 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
OMGWTFBBQCREW OMGWTFBBQCREW
No day-to-day abilities.
209:19:38
2800
Sideslip [ 54000 / 54000 ] Sidewinder [ 57950 / 135000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 31
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 180600
  • 30500
    0/?
    0/?
    0/?
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    0/?
link314 link314
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
233:18:44
10900
Terrain Tactics [ 51550 / 57600 ] Prime Tactics [ 51550 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Shoop_92 Shoop_92
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
28800
Terrain Tactics [ 86400 / 86400 ] Prime Tactics [ 151200 / 151200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 86
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 48
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 368400
  • 31000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
OliverCromwell OliverCromwell
No day-to-day abilities.
110:23:42
12000
Sideslip [ 36000 / 36000 ] Sidewinder [ 43200 / 90000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
RedWalrus92 RedWalrus92
No day-to-day abilities.
272:03:24
15800
Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 118800 / 118800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 28
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 243400
  • 31500
    0/?
    0/?
    0/?
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    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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