The Friars
Day 47 - Turn: 06d 18h 57m - Total: 187d 13h 09m
Game Started: 09/19/2024 - Last Updated: 06/07/2025 - .Rhode Island
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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coolguy5000
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
195:14:29
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    Units in vision only
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Terrain Tactics [ 93600 / 93600 ] Prime Tactics [ 116400 / 163800 ]
quacktagon
Luck on attacks is -14% to +29%.
91:23:30
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    Units in vision only
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SUPER
Argusdubbs
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
215:09:12
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    Units in vision only
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Enhanced Vision [ 17375 / 43200 ] Counter Break [ 17375 / 72000 ]
Hihotimber
No day-to-day abilities.
187:13:08
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    Units in vision only
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Hyper Repair [ 81000 / 81000 ] Hyper Upgrade [ 100300 / 162000 ]
Gaijin85
No day-to-day abilities.
30:12:26
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    Units in vision only
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Hyper Repair [ 9750 / 27000 ] Hyper Upgrade [ 9750 / 54000 ]
OMGWTFBBQCREW
No day-to-day abilities.
173:20:01
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    Units in vision only
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Sideslip [ 50400 / 50400 ] Sidewinder [ 126000 / 126000 ]
link314
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
233:18:44
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    Units in vision only
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Terrain Tactics [ 51550 / 57600 ] Prime Tactics [ 51550 / 100800 ]
Shoop_92
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
219:19:37
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    Units in vision only
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Terrain Tactics [ 86400 / 86400 ] Prime Tactics [ 126550 / 151200 ]
OliverCromwell
No day-to-day abilities.
110:23:42
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    Units in vision only
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Sideslip [ 36000 / 36000 ] Sidewinder [ 43200 / 90000 ]
RedWalrus92
No day-to-day abilities.
226:08:30
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    Units in vision only
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Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 118800 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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