Asia
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/17/2024 - Last Updated: 01/19/2025 - Asia (no coms, Korea balanced)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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araychi25
Units cost is reduced to 90% (10% cheaper).
12:04:45
18720
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Barter [ 27000 / 27000 ] Merchant Union [ 42210 / 45000 ]
mechshaq
Units cost is reduced to 90% (10% cheaper).
00:00:00
85850
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Barter [ 12970 / 48600 ] Merchant Union [ 12970 / 81000 ]
3507
Units cost is reduced to 90% (10% cheaper).
22:05:18
82500
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Barter [ 18765 / 43200 ] Merchant Union [ 18765 / 72000 ]
coolguy5000
Units cost is reduced to 90% (10% cheaper).
01:00:38
40940
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Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
dision
Units cost is reduced to 90% (10% cheaper).
13:10:14
30020
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Barter [ 19575 / 27000 ] Merchant Union [ 19575 / 45000 ]
Tex227
Units cost is reduced to 90% (10% cheaper).
03:18:55
14850
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Barter [ 315 / 27000 ] Merchant Union [ 315 / 45000 ]
SKeLeDríno
Units cost is reduced to 90% (10% cheaper).
20:16:03
15420
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Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Svetienne
Units cost is reduced to 90% (10% cheaper).
14:13:58
27400
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Barter [ 43200 / 43200 ] Merchant Union [ 72000 / 72000 ]
Duckbeard
Units cost is reduced to 90% (10% cheaper).
16:06:31
34570
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Barter [ 29580 / 48600 ] Merchant Union [ 29580 / 81000 ]
lucian_top
Units cost is reduced to 90% (10% cheaper).
04:20:37
8110
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Barter [ 24840 / 37800 ] Merchant Union [ 24840 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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