FFA
Day 43 - Turn: 05d 12h 10m - Total: 45d 23h 35m
Game Started: 09/17/2024 - Last Updated: 09/04/2025 - 16 FFA Storm Atoll
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ErwinJRommel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:15:39
38400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
EroSennin
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
56:03:03
13800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Terrain Tactics [ 0 / 50400 ] Prime Tactics [ 0 / 88200 ]
Gnoix
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
37:10:35
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Walderschmidt
Units gain +30% attack, but lose -20% defense.
35:19:40
38800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 0 / 32400 ] Haymaker [ 0 / 64800 ]
FlamingThunder
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
35:19:09
6500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Uchin
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
45:07:10
5300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
dision
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
39:21:59
17300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
einsama
Luck on attacks is +0 to +19%.
57:18:01
12300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
史努比
Units gain +10% attack and +10% defense.
49:16:56
30000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
vabenil
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
62:18:28
9300
  • 59
    Units in vision only
    Unit-count sprite
    x 18
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 443700
  • 47300
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 46800 / 46800 ] War Bonds [ 51200 / 140400 ]
Starduster
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
51:04:59
24400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Copter Command [ 0 / 28800 ] Airborne Assault [ 0 / 86400 ]
Zerglingstew
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
45:23:34
99600
  • 131
    Units in vision only
    Unit-count sprite
    x 8
    Unit-count sprite
    x 65
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 16
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
    Unit-count sprite
    x 11
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
  • 1008500
  • 94600
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 54000 / 54000 ] War Bonds [ 61050 / 162000 ]
Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33:03:59
4200
  • 11
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 26400
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 50400 / 50400 ] Airborne Assault [ 54650 / 151200 ]
xrumblingcdsx
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
57:19:52
22900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 0 / 32400 ] Airborne Assault [ 0 / 97200 ]
tom666
Units gain +10% attack and +10% defense.
55:14:33
28800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Ghostily
Units gain +10% attack and +10% defense.
26:00:31
24700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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