Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/19/2024 - Last Updated: 02/16/2025 - Cell Saga 16p?
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Nopassword
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:10:16
114400
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
IceColdNorca
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:04:05
5000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
bliblub
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:18:46
92100
  • 0
  • 0
  • 0
Snipe Attack [ 600 / 48600 ] Super Snipe [ 600 / 97200 ]
xyxiangying
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:12:22
87400
  • 0
  • 0
  • 0
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 64900 / 75600 ]
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:12:35
88100
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 62350 / 86400 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
230100
  • 0
  • 0
  • 0
Terrain Tactics [ 72000 / 72000 ] Prime Tactics [ 126000 / 126000 ]
Jeetea
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:20:43
112900
  • 0
  • 0
  • 0
Snipe Attack [ 21800 / 37800 ] Super Snipe [ 21800 / 75600 ]
(ツ)
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:20:10
1300
  • 0
  • 0
  • 0
Snipe Attack [ 64800 / 64800 ] Super Snipe [ 129600 / 129600 ]
Nero_Sexton
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:17:16
21800
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
Secchi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:22:46
41500
  • 0
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
JanusZeal6
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:16:32
43900
  • 0
  • 0
  • 0
SUPER
Scraxivele
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
1000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
s-man
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:07:44
12700
  • 0
  • 0
  • 0
SUPER
Paragon1
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:23:39
600
  • 0
  • 0
  • 0
SUPER
Luna Leka
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:23:52
192500
  • 0
  • 0
  • 0
SUPER
Jacks
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:00:57
148000
  • 0
  • 0
  • 0
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 89000 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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