3 v 3 fog of warS
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/20/2024 - Last Updated: 10/01/2024 - 3v3 - Divided Islands
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
duncieboy2810
Unaffected by snow, but rain affects him the same as snow would for others.
38:11:47
12000
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    Units in vision only
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Player team
Blizzard [ 10100 / 27000 ] Winter Fury [ 10100 / 63000 ]
Briarios
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
22500
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Player team
Snipe Attack [ 23960 / 27000 ] Super Snipe [ 23960 / 54000 ]
Night_summer
Units cost +20% more to build, but gain +30% attack and defense.
32:08:54
14200
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Secchi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
36:23:05
1620
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 45970 / 54000 ]
Tompke
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
35:03:55
15000
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    Units in vision only
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Player team
Copter Command [ 4650 / 18000 ] Airborne Assault [ 4650 / 54000 ]
Kumu
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
35:23:38
1000
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    Units in vision only
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Player team
Tsunami [ 28900 / 36000 ] Typhoon [ 28900 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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