.play long game
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/21/2024 - Last Updated: 12/02/2024 - O M G W T F
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
andyq andyq
No day-to-day abilities.
86:19:28
147000
Sideslip [ 28800 / 28800 ] Sidewinder [ 72000 / 72000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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史努比 史努比
Units gain +30% attack, but lose -20% defense.
110:09:26
1537700
Knuckleduster [ 59400 / 59400 ] Haymaker [ 118800 / 118800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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tom666 tom666
Units gain +30% attack, but lose -20% defense.
117:19:13
1172100
Knuckleduster [ 39600 / 64800 ] Haymaker [ 39600 / 129600 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Az1mute Az1mute
Units gain +30% attack, but lose -20% defense.
86:03:44
800
POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Nopassword Nopassword
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
85:03:02
2000
SUPER
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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tanyan tanyan
Units (even air units) gain +10% attack power on plains.
94:03:05
592700
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Jacks Jacks
No day-to-day abilities.
48:12:04
111200
Sideslip [ 1400 / 32400 ] Sidewinder [ 1400 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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greyg-host greyg-host
Luck on attacks is -9% to +24%.
45:12:53
60200
SUPER
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Nick1137 Nick1137
Units gain +30% attack, but lose -20% defense.
20:16:21
95600
SUPER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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XavierTheCringe XavierTheCringe
No day-to-day abilities.
15:18:13
112000
Sideslip [ 15000 / 18000 ] Sidewinder [ 15000 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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jakel5564 jakel5564
No day-to-day abilities.
14:00:00
98000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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UrBooksROverdue UrBooksROverdue
Luck on attacks is -9% to +24%.
14:00:00
101000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Barry01 Barry01
No day-to-day abilities.
14:00:00
101000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Aimfri Aimfri
Luck on attacks is -9% to +24%.
00:00:00
169000
Brute Force [ 37800 / 37800 ] Barbaric Blow [ 75600 / 75600 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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