Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/03/2024 - Last Updated: 02/10/2025 - Fallout: New Vegas_9.1 but you bought the dlc's
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jaklyman Jaklyman
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
107:02:37
14600
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 60400 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Murdok Murdok
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
110:08:48
28800
Terrain Tactics [ 72000 / 72000 ] Prime Tactics [ 101800 / 126000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Jaimeg7 Jaimeg7
Units gain +10% attack and +10% defense.
89:10:13
56600
None [ 35550 / 126000 ] Ex Machina [ 35550 / 126000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Legitsoda Legitsoda
Units gain +10% attack and +10% defense.
11:23:55
7000
None [ 8050 / 90000 ] Ex Machina [ 8050 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
pizzapie4eva pizzapie4eva
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
14400
Terrain Tactics [ 13700 / 57600 ] Prime Tactics [ 13700 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
DSasiwat DSasiwat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
40:11:20
28700
Terrain Tactics [ 12800 / 43200 ] Prime Tactics [ 12800 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Somebody203 Somebody203
Units repair +1 additional HP (note: liable for costs).
44:16:30
8700
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 57350 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Funfundzwanzig Funfundzwanzig
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
84:14:58
35000
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 51650 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.