4v4 base defence
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/29/2024 - Last Updated: 10/30/2024 - UN HQ
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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SrgntDrew
Units cost +20% more to build, but gain +30% attack and defense.
29:10:44
9480
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Player team
Morale Boost [ 20655 / 50400 ] Samurai Spirit [ 20655 / 88200 ]
JanusZeal6
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
20:01:41
9600
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Player team
Tower Shield [ 16350 / 32400 ] Tower of Power [ 16350 / 64800 ]
Coolcalm
Units cost +20% more to build, but gain +30% attack and defense.
24:21:44
39760
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Player team
Morale Boost [ 18030 / 43200 ] Samurai Spirit [ 18030 / 75600 ]
Lord Dee
Units cost +20% more to build, but gain +30% attack and defense.
24:07:02
760
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Player team
Morale Boost [ 11550 / 43200 ] Samurai Spirit [ 11550 / 75600 ]
CaptainBaron
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
22:12:36
30300
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Player team
Meteor Strike [ 24660 / 64800 ] Meteor Strike II [ 24660 / 108000 ]
Thunderbolt1974
No day-to-day abilities.
00:00:00
18650
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Player team
SUPER
jlau170
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:13:24
22000
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Player team
SUPER
Zarlrack
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
22:14:01
26000
  • 0
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Player team
Meteor Strike [ 26360 / 64800 ] Meteor Strike II [ 26360 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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