fast timer
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/02/2024 - Last Updated: 12/26/2024 - No Where to Run or Hide
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tayzzer
Units cost is reduced to 90% (10% cheaper).
00:00:00
31190
  • 0
  • 0
  • 0
Barter [ 52480 / 64800 ] Merchant Union [ 52480 / 108000 ]
mildboi
Luck on attacks is -9% to +24%.
09:21:59
10500
  • 0
  • 0
  • 0
Brute Force [ 11700 / 27000 ] Barbaric Blow [ 11700 / 54000 ]
Elcactusboxeador
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:21:40
4000
  • 0
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
DSasiwat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:07:56
17500
  • 0
  • 0
  • 0
Gold Rush [ 8405 / 21600 ] Power of Money [ 8405 / 64800 ]
S4134J
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:18:48
1100
  • 0
  • 0
  • 0
Meteor Strike [ 7150 / 64800 ] Meteor Strike II [ 7150 / 108000 ]
Stijntje
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:08:54
2500
  • 0
  • 0
  • 0
Copter Command [ 36000 / 36000 ] Airborne Assault [ 91690 / 108000 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:23:22
20800
  • 0
  • 0
  • 0
Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
08:20:27
5800
  • 0
  • 0
  • 0
Knuckleduster [ 18925 / 27000 ] Haymaker [ 18925 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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