fast timer
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/02/2024 - Last Updated: 11/24/2024 - No Where to Run or Hide
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tayzzer
Units gain +10% attack and +10% defense.
09:19:11
28500
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None [ 72700 / 126000 ] Ex Machina [ 72700 / 126000 ]
GreenGoblin
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
52600
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Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
Emodanish
No day-to-day abilities.
15:04:10
11200
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Hyper Repair [ 27450 / 32400 ] Hyper Upgrade [ 27450 / 64800 ]
DSasiwat
Luck on attacks is +0 to +19%.
09:21:08
21100
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Lucky Star [ 1150 / 37800 ] Lady Luck [ 1150 / 75600 ]
Ruffymellow
Units gain +10% attack and +10% defense.
21:02:39
6800
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None [ 109850 / 126000 ] Ex Machina [ 109850 / 126000 ]
arisen
Units gain +10% attack and +10% defense.
16:23:22
13300
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None [ 22150 / 108000 ] Ex Machina [ 22150 / 108000 ]
Murdok
Unaffected by snow, but rain affects him the same as snow would for others.
22:22:54
800
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Blizzard [ 3700 / 43200 ] Winter Fury [ 3700 / 100800 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
08:23:35
8500
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Knuckleduster [ 24000 / 27000 ] Haymaker [ 24000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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