AA Korean War
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/04/2024 - Last Updated: 11/28/2024 - Korean Peninsula
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mojomonkey
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:20:17
900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Terrain Tactics [ 4500 / 50400 ] Prime Tactics [ 4500 / 88200 ]
floragreene
No day-to-day abilities.
01:21:52
17600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 37300 / 54000 ]
TacticsCommand
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:12:02
26000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 29550 / 54000 ]
Svetienne
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
11:19:41
2500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
lucian_top
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:13:12
18500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 59150 / 72000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
00:00:00
27800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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