Monica's Wrath
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/07/2024 - Last Updated: 02/12/2025 - Iberian Peninsula
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SANDRA21
No day-to-day abilities.
05:11:59
8200
  • 0
  • 0
  • 0
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
TontuVictor
No day-to-day abilities.
02:06:06
14900
  • 0
  • 0
  • 0
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 71650 / 86400 ]
Dzurdo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:08:51
6000
  • 0
  • 0
  • 0
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
21Pitufina21
Units (even air units) gain +10% attack power on plains.
31:04:39
13600
  • 0
  • 0
  • 0
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
Stormer28
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
32500
  • 0
  • 0
  • 0
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 85350 / 100800 ]
heavyconrastas
No day-to-day abilities.
02:19:30
13400
  • 0
  • 0
  • 0
Hyper Repair [ 32400 / 37800 ] Hyper Upgrade [ 32400 / 75600 ]
SweetPandre
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:07:27
50000
  • 0
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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