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Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/05/2024 - Last Updated: 12/13/2024 - No Where to Run or Hide
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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tayzzer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
41900
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  • 0
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Copter Command [ 54000 / 54000 ] Airborne Assault [ 162000 / 162000 ]
AcousticHemoroads
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:13:03
9855
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Gold Rush [ 15360 / 28800 ] Power of Money [ 15360 / 86400 ]
Anachronity
Units cost +20% more to build, but gain +30% attack and defense.
16:06:11
11680
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Morale Boost [ 0 / 50400 ] Samurai Spirit [ 0 / 88200 ]
lordoftheroaches
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
23:14:25
14500
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Meteor Strike [ 4950 / 86400 ] Meteor Strike II [ 4950 / 144000 ]
Somebody203
Units cost +20% more to build, but gain +30% attack and defense.
12:04:44
9360
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 44520 / 75600 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
38:04:46
920
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Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 124790 / 189000 ]
Spiritoffire
Units cost +20% more to build, but gain +30% attack and defense.
20:14:54
17920
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 86380 / 88200 ]
Chipzen.Zolsa
Units cost is reduced to 90% (10% cheaper).
09:11:58
3180
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Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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