ffa fast timer
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/04/2024 - Last Updated: 12/28/2024 - No Where to Run or Hide
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AcousticHemoroads
Units gain +10% attack and +10% defense.
00:00:00
36200
  • 0
    Units in vision only
  • 0
  • 0
None [ 123000 / 144000 ] Ex Machina [ 123000 / 144000 ]
tayzzer
Units gain +10% attack.
12:08:07
3700
  • 0
    Units in vision only
  • 0
  • 0
POWER
Anachronity
Units gain +10% attack.
11:12:00
500
  • 0
    Units in vision only
  • 0
  • 0
POWER
lordoftheroaches
Units gain +10% attack.
21:02:47
18400
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 90000 / 90000 ] Black Storm [ 99950 / 162000 ]
floragreene
Units gain +10% attack and +10% defense.
10:14:26
6700
  • 0
    Units in vision only
  • 0
  • 0
None [ 49150 / 90000 ] Ex Machina [ 49150 / 90000 ]
Rugs12
Units gain +10% attack.
08:20:25
11500
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 21950 / 54000 ] Black Storm [ 21950 / 97200 ]
METAL DANNY 420
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
26:18:33
15900
  • 0
    Units in vision only
  • 0
  • 0
POWER
xtrwombat
Units gain +10% attack.
01:22:20
8300
  • 0
    Units in vision only
  • 0
  • 0
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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